siteplay.blogg.se

Pillars of eternity character build
Pillars of eternity character build








Josh: One thing that we're trying to avoid - we believe mostly for the benefit of the player when they first come into the game - you can't just create six characters from the beginning. It's like the Icewind Dale structure meets the Baldur's Gate structure.

PILLARS OF ETERNITY CHARACTER BUILD PC

PC Gamer: Moving on to the companions, it sounds like you've got a mix of companions that have been written and have their own quests and motivations, and also space for characters that the player creates themselves. And Orlans, in this part of the world, many people view very poorly, because Orlans from a neighbouring culture were involved in a lot of atrocities, and so there's a lot of deep seated prejudice against them as being these bloodthirsty, murderous savages. Then you have a race like the Orlans, who are a new race we've made for Project Eternity. Other people are very prejudiced against them, very suspicious of them, or are just uneasy about it. So some people will react more like with amazement than anything: some people think Godlike are just fantastic and incredible. Looking at them right away, you can tell that they're not human. Godlike are very distinctive in appearance.

pillars of eternity character build

Other times it will provoke a reaction from people. So those will sometimes open up options for you as a character in dialogue. Also where you're from, because you'll pick a background - so what part of the world you're from that's not here. So the character you play, a lot of people will respond to you based on things like race. PC Gamer: And will those conflicts will have an effect on your character, based on your customisation choices? For example, will NPCs have stronger reactions to you if you play as a Godlike character? So yeah, political things, conflicts in the history, ancient history, recent history, the continuing clash of cultures are all going to be at the forefront, because that makes for interesting conflict and for interesting choices for the player to make. That way it feels like you're having a bigger influence on the outside world, but the main story is still connected very directly to you. You should feel like your personal story is stepping into the larger story of the world, in that by resolving your personal conflict, you're also deciding how things are working out with these other groups as well.

pillars of eternity character build

But we also felt - I can say I certainly strongly felt - that the events that are going on should tie into larger world events. A lot of people have responded very well to very personal stories from games like Planescape: Torment or Neverwinter Nights 2: Mask of the Betrayer, which are very personal stories. ultimately we wanted the story to be personal. It was important to us and, in the early times talking about this.

pillars of eternity character build

Is that something we're going to see a lot of in the game? PC Gamer: Something you mentioned in the backer updates: a line about social and political complexities, which harks back to, for instance, Baldur's Gate 1 and the iron crisis.








Pillars of eternity character build